Shaker – Music CD`s, Film DVD`s and Blu-Ray project…
I had to do a project for Music CD`s, Film DVD`s and Blu-Ray.
The website is about 12 pages with a lot of javascript, ajax, mootools and some php scripts. I did try to combine all new useful web technologies in one site and I guess i did well.
I present to you Shaker
It took me about 2 weeks but I couldn`t work on it every day because I was still doing my college course. Also this website took me to the finals of web development competition.
Screenshots of the project.
I tried to make step by step screenshots. As you might be able to see I didn't actually make screenshots for everything I did. I made some screenshots time to time so everyone can part of my way of creating website. There is screenshots of design the website, design and creating the flash animation and coding the actual website with CSS and HTML.
I did try to make a video of creating the website but my computer isn't powerfully enough to handle the recording and working with software such as Flash, Photoshop and Dreamweaver.
That's all from now, please leave a comment saying what you think about the website and also if you say what you don't lime about the website will be great!
Thanks for wasting your time in my poor blog.
Flash CS4 Action Script 3.0 – Different data types
ActionScript 3 primitive (prime) data types
- Boolean - The Boolean data type has only two possible values: true and false or 1 and 0. No other values are valid.
- int - The int data type is a 32-bit integer between -2,147,483,648 and 2,147,483,647.
- Null - The Null data type contains only one value, null. This is the default value for the String data type and all classes that define complex data types, including the Object class.
- Number - The Number data type can represent integers, unsigned integers, and floating-point numbers. The Number data type uses the 64-bit double-precision format as specified by the IEEE Standard for Binary Floating-Point Arithmetic (IEEE-754).
- String - The String data type represents a sequence of 16-bit characters. Strings are stored internally as Unicode characters, using the UTF-16 format. Previous versions of Flash used the UTF-8 format.
- uint - The uint (Unsigned Integer) data type is a 32-bit unsigned integer between 0 and 4,294,967,295.
- void - The void data type contains only one value, undefined. In previous versions of ActionScript, undefined was the default value for instances of the Object class. In ActionScript 3.0, the default value for Object instances is null.
Trace int
Open flash on Action Script 3, select the first frame and press F9 on your keyboard.
Copy the code.
var myNum:int = 3;
trace(myNum);
Press control + enter on your keyboard to test to code.
Flash CS4 Action Script 3.0 Creating Veriables
First of all I am going to explain what variable is. For those of you who already know just skip this part.
A variable is something that you can store any value in as you work through your algorithm. You can make a decisions based on the value for example ( is your value equal to 5 or is more than 6). Also you can perform operations on that value to change it into something else… for example add some number to the value( 4 + the value minus 2, and so on). Variables do the same thing for all programing languages. Read the tutorial and you will understand what I am talking about.
Note: Before you start working on this tutorial you must know how to use the flash interface and controls.
First of all make sure that you are writing your code on AS 3. For that you need you`r Flash version to be CS3 or CS4.
Open a new document and rename your layer to Actions.
Creating variable is simple. Variable aways starts with var
Every variable must have a name. The name must start with lower case letter and don`t use number at the start of the variable name.
So at the moment we have a new variable with some name: var myName
After the name you have to declare what type of variable is going to be. (for example, text, number, true or false data and so on..) To declare what type of data is going to be just put the dots : and the type in this situation is text so here is an example of the code:
var myName:String
Now we have to give myName some value. This is done with equals sign and open and close brackets. My name is Raddy so I'm going to put that inside the brackets.
var myName:String ="Raddy"
Thanks for reading.
















































































